Mouse | Mouse Create Scratch Creative Computing Course

Mouse Create Scratch Creative Computing Course

Creative Computing is a style of education that promotes student agency and creativity while learning new skills. Through the use of the coding platform Scratch students will engage in creative computing to design their own programs.

The Scratch Creative Computing projects hosted here have been adapted, edited and expanded on from the curriculum released under a Creative Commons license by the ScratchEd team at the Harvard Graduate School of Education to promote further student engagement. The original curriculum can be found at the Harvard Graduate School of Education Creative Computing website if you choose to use it as an additional resource.

Mouse has designed several courses as recommended learning sequences for groups that want to focus on competency areas that complement one another thematically. Learn more about our Mouse Courses.

Course Projects

two students writing out their scratch code

a scratch expert teaching a teacher and a few of his students about scratch3

two students behind two laptop screens with Scratch3

two educators working on Scratch3

Related Projects

  • Scratch #CSforGood Impact Game: Turn a Scratch Game into a game that brings attention to an issue you are passionate about.
  • Wild Digital Pet: Code a digital pet in Scratch!


On Mouse Create, youth ages 13 and older have the opportunity to earn digital badges through Credly to recognize their accomplishments, which they can share on social media networks and college applications.

Mouse is currently developing badges for this course. Badges will be available on Mouse Create when they are ready. Learners are welcome to get started on the course before the badges are done.

Mouse Create

Mouse Create is our online learning platform designed for young people to build the skills they need to apply design and technology creatively to the world around them. Mouse Create provides hands-on, interactive projects that include everything from web literacy and fixer skills, to innovative content areas, like circuitry, game design, coding, and green technology.

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