We focus on competency, literacy, and dispositions for success in a digital age. We design original, project-driven learning content that helps youth build their ability to create technology with purpose, while exploring computing, electronics, games, design, and more.
Mouse believes that learning technology is no longer about basic engineering, computation, or information alone, but building the skills and senses to apply technology creatively to make a positive impact in the world around them.
Connect students’ interests to skills and expertise
Apply skills to address local and global issues
Engaging lessons and projects for group and individual work
Build digital age literacies through problem solving and iteration
Mouse Create is our online learning platform designed for young people to build the skills they need to apply design and technology creatively to the world around them.
Our projects and courses help educators build an environment for learners to explore, deepen, and practice creative and technical identities over time.
Educators from schools, community centers, and afterschool providers partner with Mouse to integrate Mouse project curriculum into their programs and classes, choosing from courses that cover circuitry, game design, web literacy, coding, green technology, and more.
Fixers, makers, designers, and media experts establish the foundations of digital age skills using courses that fit best with their interests and resources. Courses accelerate positive youth development outcomes, build practical expertise, and helps educators learn alongside their students.
Click on each course below or see more detail in our Courses Overview.
Circuitry & Electronics
The Circuitry & Electronics course encourages teams to design, create, tinker, and build with technology.
Youth build analog circuits with components like LEDs, transistors, and sensors. They program an Arduino microcontroller to create a digital music maker and light chaser. The course ends with participants designing and building their own digital circuit prototype.
Design with Purpose
Groups working on the Design with Purpose course will research, brainstorm, prototype, and share their own technology innovation.
By practicing and applying the Human-Centered Design process, youth will learn to empathize with their users and design technologies that address an authentic need.
The Digital Portfolios Course helps students design digital learning portfolios that will allow them to track successes that embody the full breadth of their interests in school or out. Students will learn what it takes to document projects, reflect on accomplishments and design high-quality digital portfolios that they can confidently show off to employers or college admissions counselors.
The Green Tech course turns groups into sustainable technology leaders in their community. Youth build electricity generators, make batteries with everyday materials, and add solar panels to electric toys in order to better navigate the science behind eco-friendly technology.
Youth will also experiment to improve the technology carbon footprint at their school and lead a action campaign with their findings.
The IT Admin course is a follow-up to the IT Essentials course. Youth learn the structure and design of networks and the internet while exploring interfaces through peripherals, operating systems and app design.
The IT Essentials course is an introduction to working with technology in hands-on and innovative ways. Youth start by exploring computer hardware and software, then build on these skills by designing new ways of interacting with technology.
Intro to Design
The Intro to Design course gives youth the skills they need to begin creating original graphics, visual displays, animations and models.
Participants learn the essential elements to consider when engaging in graphic and 3D design. They use color wheels to choose color schemes, practice design layout techniques and create an original typeface. They also learn how to draw shapes and objects in 3D and to create models in 3D CAD (computer-assisted design) software.
The Serious Game Design course introduces youth to the building blocks of game design and the world of socially responsible gaming. Participants then research, design, and code a game prototype in Scratch.
Sewable Tech combines STEM learning with artistic expression and crafting. In this course, students will learn to embed circuitry directly into fabric-- creating soft circuits, fabric switches and sewable sensors.
The Tech Team course is for groups looking to provide technical and user support at their site as a help desk. In addition to completing both IT courses, Tech Team groups participate in team building activities, build troubleshooting skills, develop routines and professional communication, and give back through community service.
Our two Web courses (Web Literacy and Coding) are all about creating, sharing, and exploring on the Internet.
Mouse Design League
Building on young people’s interest in creating new technologies, Mouse Design League is a youth design and technology program through which high school students learn about human-centered design and work with professional mentors to create technologies that address a social need. See our recent projects!
Mouse has been running its Design League program for more than 10 years for NYC High School students. With the support of the National Science Foundation, we will launch our first Design League in the Bronx with DreamYard in Fall 2017.
Our Learning Platform
Educators and youth can select from many competency areas and create playlists that include the projects that best align with their learning and youth development goals.
When youth upload their work on Mouse Create, they can publish to a project gallery to share their work with others and provide feedback on projects submitted across the network.